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'Paneling' Geometry


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Hi,

Looking for a clever idea on how to 'panel' any given geo into discreet units. Ill try to explain.. Basically I want to take a 3d model and divide the surface into different sections, each with a thickness. The sections would build on top or under each other and fit perfectly. There needs to be overlap between the sections / panels.

The usage of this is to be able to 3d print a model that is larger than the 3d printer build volume, but instead of simply cutting the object and having the parts show a seam, I would like for the different cuts to be more like panels that overlap.. 

So a way to think about it is imagine a given 3d model, and 'patches' adhering to the model all over it until they cover it completely. There is some overlap between the patches, and they take the exact point position of the underlying geo (so there is no loss in detail). I then take each patch and extrude it a bit to add thickness.

Is there a procedural way to do this? Obviously better if it would give me some control on the overlap of each panel, etc. Hoping that was somewhat clear.. trying to get a visual somewhere will post if I find one.

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Not quite, more like these. You can see the full model in the last image and then the 'paneling'. Did this manually in zbrush wondering if something like this can be done procedural in Houdini

 

 

z3.png

z2.png

z1.png

Edited by ikatz001
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aha ....you have example exact like those on qlib ____voronoi_vdb_fracture_ql_SOP....endless possibility  .. then you can extrude easy ..

just one question ...Do you use Geomagic ? if not try ...I use a lot for that stuff when I print on Z Corp printers....


Nice gallery on Instagram you have :rolleyes:

github.com/qLab/qLib    :wub:

Edited by srletak
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