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How do you split a selection of edges?

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Been searching for a while and I can't figure out how to split a selection of edges. 
For example, lets say you have a sphere, and you double click the equator edge loop to select it. 
What node splits that edge selection into two edges, so that you can now “select 3d connected geometry” on either newly created hemisphere?

in 3ds Max it would be an edit poly > split (on edge sub object selection)


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