Jump to content

Baked N texture is "tiled"


Zanozza

Recommended Posts

Hi there!

I have quite stupid problem with attributes baking to texture...

I need to bake high poly on low rez: 

5cfa64a9c570c_shot_190607_1420101.png.f0a846f361a0ad6528662d30363b22b3.png

I am using the "old school" way by using bake texure operator, not game tools (because the pipeline must be stable without any beta tools involved.

Result is good enough except edges sharp edges on Normal map:

5cfa670e7e95f_shot_190607_1428071.thumb.png.d4aef963a0381bf8ae355f13f014ccdf.png

I wouldn't make a flat source as Rohan advised here: http://www.rohandalvi.net/baking

Can you advise me please how to avoid that "tiling"?

This is my scene: ProceduralBaking.hip

Thank you in advance!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...