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Baked N texture is "tiled"


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Hi there!

I have quite stupid problem with attributes baking to texture...

I need to bake high poly on low rez: 


I am using the "old school" way by using bake texure operator, not game tools (because the pipeline must be stable without any beta tools involved.

Result is good enough except edges sharp edges on Normal map:


I wouldn't make a flat source as Rohan advised here: http://www.rohandalvi.net/baking

Can you advise me please how to avoid that "tiling"?

This is my scene: ProceduralBaking.hip

Thank you in advance!

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