ron2812 Posted June 12, 2019 Share Posted June 12, 2019 Hi there! I made a simple rotation in Houdini in OBJ level and exported it via File/Export as FBX file to import into UE4. The object is rotation 300° over 96 frames. When I import then FBX into UE4 everything looks fine, but the object only rotates for about 60°? The same FBX works fine when I test it in Unity. Is there something I'm missing? Import settings in UE4 look fine - how can it be that the object doesn't do the full rotation? The imported frames are 96 as well - so that's fine. Easy in/out looks correct as well. It just doesn't rotate the full 300° but about 60°. Thanks in advance! Best, Ron Quote Link to comment Share on other sites More sharing options...
ron2812 Posted June 13, 2019 Author Share Posted June 13, 2019 no one? Quote Link to comment Share on other sites More sharing options...
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