kiko Posted June 19, 2019 Share Posted June 19, 2019 I've been researching this topic for some time and can not find any valuable information. I have a character with a skeleton and blend shapes. This character have multiple animations ether on Takes or in multiple files (with HDAs). I can not find any reasonable way to bring this animation to Unity. Making all animations in one timeline and splitting it in Unity or exporting multiple FBXes with the same mesh sound absurd to me. Can anyone recommend a proper workflow? Quote Link to comment Share on other sites More sharing options...
kiko Posted June 21, 2019 Author Share Posted June 21, 2019 I posted some updates here https://www.sidefx.com/forum/topic/67052/?page=1#post-285942 Quote Link to comment Share on other sites More sharing options...
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