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Houdini character animation to Unity


kiko

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I've been researching this topic for some time and can not find any valuable information.

I have a character with a skeleton and blend shapes.

This character have multiple animations ether on Takes or in multiple files (with HDAs).

I can not find any reasonable way to bring this animation to Unity.
Making all animations in one timeline and splitting it in Unity or exporting multiple FBXes with the same mesh sound absurd to me.

Can anyone recommend a proper workflow?

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