JasperMacks Posted June 23, 2019 Share Posted June 23, 2019 (edited) Thought it would be cool to share some R&D i worked on for creating a flame FX without doing any simulation purely through deforming geo. A pretty simple FX nothing too crazy but i though i should share it as some people might be trying to do similar things. I've included the Hip file as well as notes explaining the vop workflows. I'm very much a novice to Houdini's more technical side so excuse any rookie mistakes, critique welcome as well if you think i can improve my workflow. Non_Simulated_Flame.hipnc Edited June 23, 2019 by JasperMacks 6 Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 23, 2019 Share Posted June 23, 2019 thanks for sharing knowledge 1 Quote Link to comment Share on other sites More sharing options...
JasperMacks Posted June 23, 2019 Author Share Posted June 23, 2019 1 hour ago, srletak said: thanks for sharing knowledge All good just happy to help. Quote Link to comment Share on other sites More sharing options...
bretik Posted August 21, 2019 Share Posted August 21, 2019 Looking very good Man. Thanks. Quote Link to comment Share on other sites More sharing options...
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