Mogul4200 Posted July 3, 2019 Share Posted July 3, 2019 I am trying to create an effect that changes the color of some geometry when the pyro smoke hits it. I have been looking into microsolvers like gas collision detect and gas impact to attribute. I would like to learn how to hook those into the network. I would also appreciate suggestions if I am headed in the wrong direction. Thank you Quote Link to comment Share on other sites More sharing options...
John Svensson Posted July 3, 2019 Share Posted July 3, 2019 Hi. If it's the actual geometry you want to change color & not the smoke. Then you probably are better of doing it post sim in a wrangle or vop node using the volumesample or volumesamplev function to lookup the color/density/velocity of the smoke at the geometry points position. Quote Link to comment Share on other sites More sharing options...
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