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Pyro microsolvers question


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I am trying to create an effect that changes the color of some geometry when the pyro smoke hits it.

I have been looking into microsolvers like gas collision detect and gas impact to attribute. I would like to learn how to hook those into the network. I would also appreciate suggestions if I am headed in the wrong direction. 

Thank you

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Hi. If it's the actual geometry you want to change color & not the smoke.

Then you probably are better of doing it post sim in a wrangle or vop node using the volumesample or volumesamplev function to lookup the color/density/velocity of the smoke at the geometry points position.

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