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Pyro smoke issue in RBD destruction


AlbusNolente

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Hi there,

I'm working on a RBD destruction project for my master degree. After I cached the RBD fracture and the debris I went on working on the smoke (using Billowy Smoke). I put in input the debris in order to emit a dusty smoke. The problem is that the trails don't look continuous.. And the smoke doesn't look realistic. 

Hope someone can explain me where I'm doing wrong, because is pretty urgent and I started using Houdini few weeks ago. 

Attached you can find my scene.

Thanks in advance!

Tower_19_02.hipnc

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