Krion Posted July 5, 2019 Share Posted July 5, 2019 (edited) Hi, I see lower level attributes override higher level. class.hiplc So I assume there is no way to keep the beautiful color on my cube? Is it just better to use different geo / object merge in such scenario or is there a way to keep it all in one geo? Thanks in advance. Edited July 5, 2019 by OdForest Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted July 5, 2019 Share Posted July 5, 2019 Hi, facet SOP with unique points and then promote @Cd from prims to points for cube. Facet SOP will create individual points for each primitive of the cube. 1 Quote Link to comment Share on other sites More sharing options...
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