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FLIP group based on collision vel


Hans Peter

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Hi there, 

 

I just Need a quick tipp here. I'm trying to generate a Group based on collisions, so based on collisionvel. I'm using a gasfield to particle to add the collisionvel (renamed to col) to the Geometry. Then I wanna use a Little bit of vex to get a Group within a Pop wrangle or a wrangle within a sop soler. if(@col !=0){ i@group_collided =1);} 

Unfortunately I cant get any Group based on collisionvel. How do I actually get a Group based on collisionvel? 

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