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Hi there! I'm having a little problem with one of my houdini scenes, I have a fractured building, I applied some different shaders to it (like glass, concrete) however when I place an assemble node, my shaders are gone, is there any work around this problem? 

 

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You can try a few things, but I assume that problem you are experiencing is that the assemble packs your geometry, hiding the uvs. What happens when you try to render the geo? Does the material work, just not in the viewport? You could also try promoting all the attributes up a level on the assemble node, and see if that makes a difference.

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