mathieuN Posted July 11, 2019 Share Posted July 11, 2019 Hello, I am currently trying to blend 2 fbx in chopnet context using the fbx reader. The general idea is to create automatic preroll blending restPose to Animation. My problem is when I blend the fbx (from rest to animation) whithout same numbers of channels the "simpleblend" node doesn`t work. I would like to kwon if it's possible to compare to clip in order to delete the unused channels. Thanks for your time. Mathieu N. best regards Quote Link to comment Share on other sites More sharing options...
mathieuN Posted July 11, 2019 Author Share Posted July 11, 2019 I found Interpolate node. works perfect Quote Link to comment Share on other sites More sharing options...
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