Jump to content

Sweep orientation issues


Split_polygon

Recommended Posts

Hello!

 

My goal is to make a floor trim tool that takes an entire floor of a building as an input and does all the floor trim. It takes wall pieces as the input and deletes everything except the bottom most points then creates a curve out of them. Then a profile is swept along the curve to create the trim. I got it all working except that since the curve is not continuous that in some separate rooms the trim is pointing the wrong direction. Is there a smart way for the curve to know which way to orient? I am using poly frame right now.

Input Mesh

image.thumb.png.28aa42899c40fa4f852661670cb3fd7c.png

Result

 

image.thumb.png.d16eab8beb801c5f2551cccfdf510d1a.png

 

Appreciate any help!

 

Link to comment
Share on other sites

  • 4 weeks later...

Hi,

from the picture it appears as it's just the natural way Houdini presumes what is in and what is out, if you really wanted you could selectively make a group of the faces you wish to reverse and use a reverse sop.

Alternatively, you could just slightly polyextrude internaly  with the "output back" option enabled, this should remove any visible backface. 

 

Best Regards

Frankie

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...