Split_polygon Posted July 24, 2019 Share Posted July 24, 2019 Hello! My goal is to make a floor trim tool that takes an entire floor of a building as an input and does all the floor trim. It takes wall pieces as the input and deletes everything except the bottom most points then creates a curve out of them. Then a profile is swept along the curve to create the trim. I got it all working except that since the curve is not continuous that in some separate rooms the trim is pointing the wrong direction. Is there a smart way for the curve to know which way to orient? I am using poly frame right now. Input Mesh Result Appreciate any help! Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted August 21, 2019 Share Posted August 21, 2019 Can you provide a hip file ? Quote Link to comment Share on other sites More sharing options...
ProceduralFrankie Posted August 22, 2019 Share Posted August 22, 2019 Hi, from the picture it appears as it's just the natural way Houdini presumes what is in and what is out, if you really wanted you could selectively make a group of the faces you wish to reverse and use a reverse sop. Alternatively, you could just slightly polyextrude internaly with the "output back" option enabled, this should remove any visible backface. Best Regards Frankie Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.