Animatect Posted August 12, 2019 Share Posted August 12, 2019 Hi guys, I'm trying out Renderman and I've been having trouble posting on their forums, so I hope someone with a bit of experience can help me out here. I'm trying to generate texture coordinates from the shader network using a pxrManifold3d node, but I can't seem to be able to give it custom coordinates and "object" coordinates appear to be stretched or projected from only one axis, not as a box but as a plane, what am I not seeing? Also, can I manipulate the uv coords with math nodes? they should be vectors as far as I know. The other question I have is regarding the pxrroundcube node, as far as I can see it is meant to be used with pxrmultitexture, but what about using it for normal maps? I hope someone can help me out with this, I'm pretty sure I'm doing something wrong but can't figure out what. Quote Link to comment Share on other sites More sharing options...
Animatect Posted August 13, 2019 Author Share Posted August 13, 2019 https://renderman.pixar.com/answers/questions/9410/pxrmanifold3d.html?childToView=9421#answer-9421 Quote Link to comment Share on other sites More sharing options...
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