alginwe Posted August 22, 2019 Share Posted August 22, 2019 Hi. I am trying to bake a highpoly mesh to a lowpoly mesh and i use udims. Uv Mapping is fine and it bakes 0-1 space just fine. I use ../someGeo_$(CHANNEL).tga to bake out the texture, and i figure i need some extra part (like .$F for frames) to bake the udims to different textures. I googled and found .%(UDIM)d but that seems for import into shaders. how do i have to specify my filename to get the different udims baked to different textures? Thank you 1 Quote Link to comment Share on other sites More sharing options...
dgani Posted August 26, 2019 Share Posted August 26, 2019 Try <udim> Quote Link to comment Share on other sites More sharing options...
ocalaf Posted February 9, 2020 Share Posted February 9, 2020 I’m wondering the same here. I don’t know how to bake textures from hi to low poly using udim’s. I used uv layout to use some udim’s but both simple baker and maps baker seems to only support uv from 0 to 1. Is there any straight workflow for baking the other udim’s or am I missing someting? Quote Link to comment Share on other sites More sharing options...
anim Posted February 10, 2020 Share Posted February 10, 2020 not sure about Simple Baker or Maps Baker since they seem to be processing some stuff using COPs I'd assume there may be some limitations when dealing with udims however you can still use Bake Texture ROP directly to bake into udims or create your custom wrapper around it for simplified workflows Quote Link to comment Share on other sites More sharing options...
ocalaf Posted February 24, 2020 Share Posted February 24, 2020 %(UDIM)d works fine in the last release of Maps Baker (probably simple baker too). My problem now is regarding the generated normal map. When I use UDIMs all maps looks nice except the normal ones. Even worldnormal are ok, but normals are mess, it seems like the different UDIMs are overlapping in all the normal maps generated. There is this post where you can find more info: https://www.sidefx.com/forum/topic/71845/ 1 Quote Link to comment Share on other sites More sharing options...
bolenho Posted March 6, 2020 Share Posted March 6, 2020 did you find solution for this? i have been stuck by the same issue Quote Link to comment Share on other sites More sharing options...
ocalaf Posted March 16, 2020 Share Posted March 16, 2020 Not yet, I have this post with no answer from Paul of Labs team in SideFX, and now there is this other post talking about similar normal problems, but I don't really understand if it's related at all: https://www.sidefx.com/forum/topic/71917/?page=1#post-306858 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.