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Simple Baker UDIMs

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I am trying to bake a highpoly mesh to a lowpoly mesh and i use udims. Uv Mapping is fine and it bakes 0-1 space just fine. I use ../someGeo_$(CHANNEL).tga to bake out the texture, and i figure i need some extra part (like .$F for frames) to bake the udims to different textures. I googled and found .%(UDIM)d but that seems for import into shaders.

how do i have to specify my filename to get the different udims baked to different textures?

Thank you

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