Jump to content

Align object with a transformed version of itself


AntoineSfx

Recommended Posts

At some point, I have two branches, containing the same geometry, except that each connected piece on one branch has been rotated somehow in space.

Basically it boils down to this:

one geo , and a topologically identical, rotated version of the same geo.

How do I compute the invert transform ? It's not like I can store the transform at the same time it's applied. It's done in uvlayout (on P) to pack the geometry on a grid, and it doesn't offer the option to store that information

 

Link to comment
Share on other sites

7 hours ago, anim said:

Extract Transform SOP + Transform Pieces SOP

 

Do you know if there is a list somewhere of friend SOP ? I mean SOPs that have clearly been designed to work with each other ?

I' m using a similar setup all the time: Bound (with oriented bounding box ON + store xform attribute) with a match size (restore xform) downstream

Link to comment
Share on other sites

not aware of such list, but it's not all black and white, once you know what each node does, it becomes more obvious what you can combine with what depending on result you are after

like your mentioned Bounds + Match Size can very well be Bounds + Transform By Attrib as that's what you are actually using in that mode

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...