zinogino Posted August 26, 2019 Share Posted August 26, 2019 Hey there, I'm trying to replicate this setup: Liquid Sphere Based on my scene, I have a sphere and the particles are generated from it with iso offset and particles from volume. Within FLIP, I tried to control the velocity with pop forces (POP force, pop attractor and pop axis force) and got somewhat of a swirly motion but the in the reference video, towards the end you can see the fluid is ground around a torus like motion and the shape as well Any pointers on achieving this? HIP file attached included. Thanks! SH02_Water_v02.hip Quote Link to comment Share on other sites More sharing options...
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