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Hi everybody,

when i'm using Rop/ bake texture or GameDev Sop_simple_baker I'm getting blurry maps , for exemple this one is a white sphere on a black tube: Click to choose files


this is really annoying :(


And a bonus question :

does anybody knows how to get a B&W bake of the UVS with Gamedev tools baker, Sop_maps_baker or sop_simple_baker?


thanks for your help ,





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just if someone looks for a black and white uv mask

founded a solution with gamedevmaps baker.

foreach prim + a switch by attribute ( 1= the white uv , 0= all black)

then you plug in the 1rst and 2nd input.

about blurry maps, i'm still looking for help, i guess i'm not in the good process.



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