Drughi Posted September 4, 2019 Share Posted September 4, 2019 (edited) Hey! Is there a way to have an object with different collision intensities? Lets say a box travel through the smoke. The left side of the box collides fully and the right part collides not at all. Inbetween some smoke is allowed to pass through. The Gas Build Collision Mask has this option "Collide with Non-SDF" I thought I can just use a Volume with different densities instead of a sdf, but this didn't work for me. Edited September 4, 2019 by Drughi Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.