hendrikc Posted September 12, 2019 Share Posted September 12, 2019 I'm trying to bake diffuse maps from multiple high-res objects at the same time with the GameDev Maps Baker. With one material (some tests worked with 2-3) everything works just fine but with multiple materials Houdini freezes in an endless COP loading screen (Compositing.. + timer counting). The materials are all Principled Shaders and different texture files / resolution or meshes don't change the outcome. Any ideas how to solve this problem or for a workaround? Thanks Quote Link to comment Share on other sites More sharing options...
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