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GameDev Maps Baker with multiple materials


hendrikc

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I'm trying to bake diffuse maps from multiple high-res objects at the same time with the GameDev Maps Baker. With one material (some tests worked with 2-3) everything works just fine but with multiple materials Houdini freezes in an endless COP loading screen (Compositing.. + timer counting). The materials are all Principled Shaders and different texture files / resolution or meshes don't change the outcome.
Any ideas how to solve this problem or for a workaround?
Thanks :)

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