hampuseh Posted September 19, 2019 Share Posted September 19, 2019 Hello and greetings! I have a large amount of curves(branches part of a tree). I then use a polywire to create the thickness of the tree based on some attributes. I am currently using the intersection stitch sop and then a fuse sop to combine my curves into one by fusing the intersecting points. I then put down a resample sop and get a nice even looking geometry. However this process takes about 2 seconds, which isn't too much but I assume I can get this done faster by using vex, but alas I am not very good at vexing. My question is; how would I merge intersecting curves with vex? Quote Link to comment Share on other sites More sharing options...
anim Posted September 19, 2019 Share Posted September 19, 2019 not everything is faster nor easier with VEX, I'd stick with intersection stitch Quote Link to comment Share on other sites More sharing options...
zarti Posted September 19, 2019 Share Posted September 19, 2019 coincidence ?! lol . i too was dealing _exactly_ with this today ; building trees ( not with Polywire SOP ) and what makes my situation really desperate is the fact that i'am doing it in Hou14/15 (Hahaha!) . so , i am using the old Cookie SOP not the modern Boolean SOP . so .. i was starting to think the VEX might help me . i have one or two theoretical solutions in my head but a few hints would be really useful . so thank you in advance for any help ! .. and when i say 'hints' i mean a list of vex-function names which deal mostly with projections , intersections, etc.. just more focus . vex reference in docs is huge fortunately but their names arent `so direct` ( esp. if Math wasnt interested in me =) in high school ) .cheers Quote Link to comment Share on other sites More sharing options...
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