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is it possible to cache the compressed_cache and surface_cache consecutively?


awie12

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Hi guys i want to cache the compreesed_cache and surface_cache consecutively. I am leaving my houdini open for 3 days and i want to cache both of them so when i come back its gonna be both finish caching. thanks in advance

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Sure, change each of the FileCache nodes from No Operation, to Write Files. Make sure to move the blue Display flag to surface_cache node.

 

Rewind and play the time line. You might want to set the timeline to "Play Once" instead of "Loop"

Also: it looks like you are visualizing the collision object, turn that off, or you will waste memory creating that VDB for the display, every frame.

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Hi, also, inside each Filecache SOP, there is a ROP Geometry Output SOP, named "render".

So, you can create ROP Network, create two Fetch ROPs and merge them.

For each of the Fetch ROP, you need to set the Source ... for example the path to the surface_cache's ROP Geometry Output will be:

/obj/fliptank_fluid/surface_cache/render

 

When rendering the merge node, you can also set to render Node by Node, or Frame by Frame:

 

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