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Fluid Particles Surfaces flickering


Willms

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Hi everyone.

I'm tried to Melt a statue following this tutorial *, but, I don't know for what reason when calculating cache the surface geometry makes flickering in all parts of the model, even in parts where the points don't move.

Melt.gif.ad751163989797348bbd797e447a7a35.gifFlickering1.gif.2d1af3b7031d1567c75320218b9f4f48.gif

 

My intention is to create a VAT to sending to Unreal Engine 4, but when I import the model and texture, the result is equal, flickering on geometry ... any idea for why can this happen? 

These are my parameter in "flipfluidobject":

parameter.PNG.806c60da8b21b74aa248da1427f12120.PNG

 

Best regards and thank you so much. :)

 

* Tutorial: 

 

Edited by Willms
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On flipsolver you have reseed tab, there you have temporary particle count on each voxel. That one helps you with getting mesh smoother, especially with high viscousity fluids.. If you pump up Particle per voxel parameter, it should solve your issue. Enjoy! :)

Edited by ItsMeM
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