HopperAE Posted October 7, 2019 Share Posted October 7, 2019 Hey there, I have a simple vellum setup with a dop net creating an object every few frames. Im trying to make it do each object that is created then has random orient. Any suggestion of the best way to do this. Thanks Quote Link to comment Share on other sites More sharing options...
toadstorm Posted October 7, 2019 Share Posted October 7, 2019 Use a Copy to Points SOP to copy the vellum geometry to one or more points with a randomized p@orient quaternion attribute. (use attribute randomize in "Direction or Orientation" mode to create a vector4 named "orient"). Do the same for the constraints, then pipe the result into your DOP network. Quote Link to comment Share on other sites More sharing options...
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