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Randomize Orient of dynamic objects

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Hey there,


I have a simple vellum setup with a dop net creating an object every few frames. Im trying to make it do each object that is created then has random orient. 

Any suggestion of the best way to do this. 






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Use a Copy to Points SOP to copy the vellum geometry to one or more points with a randomized p@orient quaternion attribute. (use attribute randomize in "Direction or Orientation" mode to create a vector4 named "orient"). Do the same for the constraints, then pipe the result into your DOP network.

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