RustyMac2020 Posted October 7, 2019 Share Posted October 7, 2019 (edited) Hi all, I am trying to do something basic for now as this will be a huge learning curve for me; I want to learn how I can create a Cube with Cones coming out of each of the Faces, this will be a Feasibility test for a bigger Project at university I have coming up regarding Procedural generated Architecture, and will be implemented in my Dissertation, everyone will be credited in my work, Thank you. I would like to scatter some points on top of the surface of a cube then have the points behave like anchor points for the cones to sit on, or for the cones to recognise there are points and connect with them. I have attached some images of what I mean. Thank you. How would one go about doing this simple task? Kind Regards Rusty.M Cube_WithPointsScattered_Across_it_01.tif Cube_WithPoints_Reduced_02.tif Cube_WithPoints_Reduced__and_Cones_Placed_Over_them_03.tif Edited October 7, 2019 by RustyMac2020 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 7, 2019 Share Posted October 7, 2019 Hi Ahmet, you can copy geometries to primitive's center by adding points with normals inside a primitive VOP before using a copy SOP. copy_to_prim_center.hipnc Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 7, 2019 Author Share Posted October 7, 2019 34 minutes ago, konstantin magnus said: Hi Ahmet, you can copy geometries to primitive's center by adding points with normals inside a primitive VOP before using a copy SOP. copy_to_prim_center.hipnc Hi konstantin magnus, thank you for replying back and the file you sent is really great, however as I am trying to learn and understand the process of what is happening, I tried to re-create the file for myself to get a better understanding, and I came up with weird results compared to yours, is there anything I'm misunderstanding or I am not seeing? here is my Houdini File and some screen shots of the issue. Thank you Rusty.M Cube_Feasibility_Test.hipnc Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 7, 2019 Author Share Posted October 7, 2019 Ok, so i managed to realise that the (Run Over) on the attribute VOP was set to the wrong setting, and I placed it on the right one now (Primitive), however I am now getting another issue, where the cones are not meeting the surface of the cube. I have tried scaling the cube & the tubes; again to no avail they still wont touch the surface of the Cube. Thanks Ahmet.B Quote Link to comment Share on other sites More sharing options...
RustyMac2020 Posted October 7, 2019 Author Share Posted October 7, 2019 (edited) 2 hours ago, konstantin magnus said: Hi Ahmet, you can copy geometries to primitive's center by adding points with normals inside a primitive VOP before using a copy SOP. copy_to_prim_center.hipnc Hey this has been a great experience, I managed to figure it out, my code had an error where the ch("height") was * 5 instead of * 0.5 Thank you for all the help it is appreciated. Kind Regards Ahmet.B Edited October 7, 2019 by RustyMac2020 Quote Link to comment Share on other sites More sharing options...
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