haema Posted October 8, 2019 Share Posted October 8, 2019 (I'm not good at English) I wonder How to I delete the particle from collision boundary. according to the Kill Inside Collision is Delete any particles inside any collision objects plugged into the second input. flattank size equal bounding box group to create .. um.. I need solution and vex sentence. Would you explain this ?! Quote Link to comment Share on other sites More sharing options...
bunker Posted October 9, 2019 Share Posted October 9, 2019 (edited) if you use a attribwrangle and plug the bounds in the second input, you can do this in vex: vector bmin,bmax; getbbox(1,bmin,bmax); if(@P.x>bmax.x || @P.y>bmax.y || @P.z>bmax.z || @P.x<bmin.x || @P.y<bmin.y || @P.z<bmin.z)removepoint(0,@ptnum) is that what you want to do? Edited October 9, 2019 by bunker Quote Link to comment Share on other sites More sharing options...
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