Jump to content

How to use Kill Inside Collision (oceansource_node)


haema

Recommended Posts

(I'm not good at English) 

I wonder How to I delete the particle from collision boundary. 

according to the Kill Inside Collision is Delete any particles inside any collision objects plugged into the second input.

  flattank size equal bounding box group to create .. um.. I need solution and vex sentence. Would you explain this ?!  

image.png

how to kill particles on boundary.PNG

qna kill the collision particle.PNG

Link to comment
Share on other sites

if you use a attribwrangle and plug the bounds in the second input, you can do this in vex:

vector bmin,bmax;
getbbox(1,bmin,bmax);
if(@P.x>bmax.x || @P.y>bmax.y || @P.z>bmax.z || @P.x<bmin.x || @P.y<bmin.y || @P.z<bmin.z)removepoint(0,@ptnum)

is that what you want to do?
 

Edited by bunker
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...