christianl013 Posted October 10, 2019 Share Posted October 10, 2019 Hi Guys, I am making a shot where I have a vellum source emitting thousands of cloth patches into a tube. The source geo has UVs and seems to be textured properly in Houdini, However I have to export this system to another DCC for rendering at my studio. When I did the export (abc) and apply a material to the export the material does not go on like it did in Houdini. I ensured that the UVs were exported when I did the export but it would seem that this does not work the same. Does anyone have any experience with this? Do I need to do something else to get the UVs to transfer properly? Any help on this would be awesome. Thanks. Best, Christian Quote Link to comment Share on other sites More sharing options...
jeremiah Posted October 26, 2019 Share Posted October 26, 2019 Did you try promote uv attribute to vertices before exporting? Cheers, Quote Link to comment Share on other sites More sharing options...
christianl013 Posted October 28, 2019 Author Share Posted October 28, 2019 Thanks, I was using vray proxies and I found that I had to promote the UVs to points. that seemed to solve it for that specific case. Best, Christian Quote Link to comment Share on other sites More sharing options...
anim Posted October 28, 2019 Share Posted October 28, 2019 Uvs as points don't sound like a proper fix as most geo can't hold uvs on points We've experienced issues with Vray proxy and .abc couple of years ago, where uvs were messed up or missing for geo with changing topology in merged .abc files The workaround solution was to export .abc per frame and read it that way as proxy. Not sure if it was fixed since then, but I wouldn't be surprised if you are hitting the same issue Quote Link to comment Share on other sites More sharing options...
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