Jump to content

CHOPS question


Adam Ferestad

Recommended Posts

I am working on an audio driven animation using a spectrum and trying to pump up my higher frequency spectrum so it activates as much as the bass lines, but I am struggling with a method.  I am currently trying to use a Trim to cut out the lower register, then use a math node to multiply the values, then add them back in.  Unfortunately the Trim node is setting the area outside the Trim section to an extension of the minimum and maximum values, but when I try to add the output of my Math node back into the original spectrum it is adding this in too, which is causing a stair step in the channel that I definitely do not want.

image.thumb.png.3b9dfaacdbbf7f5ac11b36eafb94889d.png

 

It works beautifully, except for this one glitch.  Help?

Link to comment
Share on other sites

I was able to get a solution working by figuring out how to use the Wrangle node right.  I didn't know that I needed to use the I and V variables, once I figured that out, everything came together pretty easily.  Still trying to figure out how to use a ramp to affect the sampling range, but it isn't entirely necessary as I was able to just use some math to scale things smoothly.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...