Jump to content

popdrag - slower particle in selected radius


herr.ja

Recommended Posts

On 10/20/2019 at 2:26 PM, pan.mentolka said:

Hey Drughi

OMG! How u guys are doing that?!  works.... thank u so much!!!!

But how to make it with multiple "center points". I mean more centers with slower motion of particles. I tried something in popnet/ pop vop, but unsuccesfully....

particles_issue.hip

Hi, your issue is in the pop drag node. You have "@falloff" in the activation slider, which is deactivating the whole node, because that expression isn't valid for that parameter. Think of activation as like a "global" parameter for the node. It can't be changed per particle, it's either on or off. Instead, you should leave Activation to 1 and use "VEXpressions" to multiply the drag (airresist) by your custom attribute. Also, you have "0.798" as the point number for your distance lookup in the VOP where you set the f@falloff attribute. You should be careful that it is set to the correct point number.

Nodes changed are in red.

 

particles_issue_jamesr.hip

Link to comment
Share on other sites

On 22. 10. 2019 at 12:02 AM, jamesr said:

Hi, your issue is in the pop drag node. You have "@falloff" in the activation slider, which is deactivating the whole node, because that expression isn't valid for that parameter. Think of activation as like a "global" parameter for the node. It can't be changed per particle, it's either on or off. Instead, you should leave Activation to 1 and use "VEXpressions" to multiply the drag (airresist) by your custom attribute. Also, you have "0.798" as the point number for your distance lookup in the VOP where you set the f@falloff attribute. You should be careful that it is set to the correct point number.

Nodes changed are in red.

 

particles_issue_jamesr.hip

Thank u so much James, now it works! I added more "falloffs" and it works perfectly!!!

Can I ask U one more time? I have problem to put particles just inside of the object (i mean not sliding on the surface, but flowing just inside of the geometry). I tried poplimit node, but this works just like BoundingBox, and I need to defined it by my specific geometry... maybe u can help me fix this too...

 

And Thank u again for your previous explanation and help.

 

cheers

pop_inside_issue.hip

Link to comment
Share on other sites

Sure. In your note you say 

Quote

I need to let flow particles  just inside the testing geo. But keep them all inside, by bouncing from the surface.

"by bouncing from the surface" you mean act like a normal collider, just inside right? Like have the particles bounce around the inside? That's how I read it. Added/changed nodes are in gold.

pop_inside_issue_jamesr.hip

 

Link to comment
Share on other sites

  • 1 month later...
On 25. 10. 2019 at 7:04 PM, jamesr said:

Sure. In your note you say 

"by bouncing from the surface" you mean act like a normal collider, just inside right? Like have the particles bounce around the inside? That's how I read it. Added/changed nodes are in gold.

pop_inside_issue_jamesr.hip

 

Hey James!

Sorry for my very late reply. I was quite bussy for long time. I fixed this problem by myself but it was done by very hard and crazy kind of way... I like your approach... thank u very much for your help!!!!!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...