gao Posted October 24, 2019 Share Posted October 24, 2019 Hello everyone . i have a question that about pop grains . In houdini I'm used upres sand tool(pointreplicate).but is looks like unreal. So how to realize best point interpolation? Just use pointreplicate or another ways?Thank you very much... Quote Link to comment Share on other sites More sharing options...
matEvil Posted October 24, 2019 Share Posted October 24, 2019 12 hours ago, gao said: Hello everyone . i have a question that about pop grains . In houdini I'm used upres sand tool(pointreplicate).but is looks like unreal. So how to realize best point interpolation? Just use pointreplicate or another ways?Thank you very much... what do you mean with "best point interpolation" ? The only way I found with pop grains is use not use a upres. it's good tool, but in more cases doesn't works correctly or create some flickering part so I prefer to up the quality of my source (= particles sep) and don't use upres/point replicator tools. Alternative you can use the grains with vellum because is more fasted respect the pop grains. my 2 cents Matteo Quote Link to comment Share on other sites More sharing options...
gao Posted October 25, 2019 Author Share Posted October 25, 2019 12 hours ago, matEvil said: what do you mean with "best point interpolation" ? The only way I found with pop grains is use not use a upres. it's good tool, but in more cases doesn't works correctly or create some flickering part so I prefer to up the quality of my source (= particles sep) and don't use upres/point replicator tools. Alternative you can use the grains with vellum because is more fasted respect the pop grains. my 2 cents Matteo Thanks for your reply! But if I use vellum , the shape of the sand does not look as good as when we use pop grains. I want to have more particles with the interpolation method but not up the quality of my source ( Because it's too slow). Could you give me some suggestions? Quote Link to comment Share on other sites More sharing options...
matEvil Posted October 25, 2019 Share Posted October 25, 2019 3 hours ago, gao said: Thanks for your reply! But if I use vellum , the shape of the sand does not look as good as when we use pop grains. I want to have more particles with the interpolation method but not up the quality of my source ( Because it's too slow). Could you give me some suggestions? I know... so you can update your workstation or renderfarm (lol, I'm joke).... seriously you can push how you can and then you can copy some geometry by points and mesh it with vdb. Mat Quote Link to comment Share on other sites More sharing options...
gao Posted October 25, 2019 Author Share Posted October 25, 2019 Thank you Mat I founded this message. It looks like useful. i'll try it . so if anyone know that how to make the best of upres particles . please tell me .Thank you very much. In addition .If you have the good tools can be share or sell .I will pay for it. 1 Quote Link to comment Share on other sites More sharing options...
matEvil Posted October 28, 2019 Share Posted October 28, 2019 On 10/25/2019 at 9:22 AM, gao said: Thank you Mat I founded this message. It looks like useful. i'll try it . so if anyone know that how to make the best of upres particles . please tell me .Thank you very much. In addition .If you have the good tools can be share or sell .I will pay for it. good to know the other thread.... ps. about the tools for now no, I started to develop something but I have a lot of works on more aspect and so no more time for it. Quote Link to comment Share on other sites More sharing options...
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