RyanJP Posted October 24, 2019 Share Posted October 24, 2019 (edited) I'm using a POP VOP to add some noise to my vellum geometry, but it keeps sticking to other geometry when it collides. I assume this is because the geometry is displacing before Vellum can catch it, and by the time it does it's already intersecting. How can I make this work correctly? Edited October 24, 2019 by RyanJP Quote Link to comment Share on other sites More sharing options...
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