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Hair inside mesh


McNistor

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Howdy,

Dealing with a problem I tried to solve for a whole day, procedurally. No luck so far.

There are lots of hairgen strands that go inside the mesh and get some empty patches. The guides are OK, although pretty close to the skin mesh, as that's how I need them to be.

Any idea what's causing this and more importantly how to fix it? I know it's a long shot without files, but unfortunately, I can't share the scene, one of the reasons being it's complex/many external files/ large disk footprint.

 

hair_inside.jpg

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@kiryha Yeah, I noticed Frizz will accentuate the problem (it would be cool if the hair process nodes were more accurate), but the issue here is that I have hairs inside the mesh (attached), even without a guideprocess active. Tried decreasing the voxel size too, but no luck with that either. BTW, the mesh is completely closed, no holes.

hair_inside2.jpg

Edited by McNistor
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Interpolation between guides can be an issue as well. Do those penetrating hairs are far from the guide?

The guide process nodes should take mesh into account as far as I know, at least in some cases, like "Set direction".

Edited by kiryha
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Ok, for me its looks like an interpolation issue, cos you have guides coming to one direction and guides comming to opposit direction close to them. So in between hairs are a bit confused about where should they grow to.
If its the case there is a solution for such a case, I will try to recall what was it...

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So if its the case of opposit oriented guides. You can draw the curve on the skin which would be a "divider" for hairs, and plug this curve in the last input of Guide Partition (place it after Guide Groom node) node.

Edited by kiryha
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