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Get Correct Poly Normal in Maya Via Houdini Engine


Nour Almasri

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Hi ,
I have a houdini hda that generating some poly data , but the normal of the poly is weird , i tried to add a normal sop as point or vertex in houdini with different face angle inside my hda , but still can't get a good normal ?
I tried also to change the setting for the hda in maya interface (“preserver mesh locked normals”) , but it didn't help .

I attached an image to the result i get in maya to show the problem , if i load my hda in cinema 4d , it's give me a good poly normal by default !

Is there any solution to get a sharp or good normal ?

any help is appreciated .

Untitled.png

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