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Trail sop breaking when trail increment different than 1


FR3D

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I am doing a small rain system.

When i add the trail sop, followed by an add to connect the point with the ID attribute, everything works fine until i set the trail increment to a value different than 1, then it completely breaks.

I believe it is because particle are dying, but i cannot figure out how to debug it

 

Trail_sop_issue.hip

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hello,

one work around is to put after your trail, an Add node that you set Polygons --- by Group, then Add by attribute id.

It becomes a curve that you can control the length with a Carve node for exemple, you can put a resample after also to add more points.

 

 

 

 

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