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Stop fast moving smoke from passing thru geometry


art3mis

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So whats the trick in stopping fast moving smoke from passing thru collision geometry?

All I've done is take Jeff's sample .hip and rotated the shoe vertically.

I've also tried doing the collision 2 ways, as is in the .hip using a Static Object and Static Solver and merging AFTER the Pyro solver, and sourcing a VDB in a Source Volume DOP (Initialize set to Collision) which in turn goes into the Pyro Solver. In both cases the fast moving smoke penetrates the geometry.

https://forums.odforce.net/applications/core/interface/file/attachment.php?id=40636

 

 

smoke_collision.png

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