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Put RBD Packed Objects to sleep after certain time


MrVelocities

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Hello everyone,

 

I've stumbled upon a problem.

 

What I need to do is simulate thousends (15-30k) individual rice corns. To make it harder, everything should be about real life scale.

I've got a setup that emits packed rbd objects, but it gets slow very quickly. What I would like to do is, to set the bullet objects to sleep after they lived for a few frames. The settings for automatic sleeping won't give me the desired result.

Adding a Attribute wrangle into the SOP Solver (as I've seen in other setups) disables all rbd objects instead of those that lived more than 5 frames. 

Any help would be appreciated. I've attached the file where I'm testing this in a crude way.

 

Thank you all!

Rice.hiplc

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