MrVelocities Posted November 12, 2019 Share Posted November 12, 2019 Hello everyone, I've stumbled upon a problem. What I need to do is simulate thousends (15-30k) individual rice corns. To make it harder, everything should be about real life scale. I've got a setup that emits packed rbd objects, but it gets slow very quickly. What I would like to do is, to set the bullet objects to sleep after they lived for a few frames. The settings for automatic sleeping won't give me the desired result. Adding a Attribute wrangle into the SOP Solver (as I've seen in other setups) disables all rbd objects instead of those that lived more than 5 frames. Any help would be appreciated. I've attached the file where I'm testing this in a crude way. Thank you all! Rice.hiplc Quote Link to comment Share on other sites More sharing options...
tamagochy Posted November 12, 2019 Share Posted November 12, 2019 You should make some condition to disable objects, velocity threshold or distance and use it inside sop solver. Quote Link to comment Share on other sites More sharing options...
MrVelocities Posted November 13, 2019 Author Share Posted November 13, 2019 I have found a solution for my problem. Add a POPWrangle to create an age attribute and use that in the SOPSolver. I hope this helps somebody else. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.