Kalou Posted November 25, 2019 Share Posted November 25, 2019 Why my ropfbx can output only one file? Here is the seting; Here is the exporting files Other formats all corrent. Dose anyone kown about this? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 25, 2019 Share Posted November 25, 2019 This has been a long time design "feature" of the fbx exporter in houdini. To get around it you can use a foreach loop in sops, a python for loop, or tops with each task split separately. Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 25, 2019 Share Posted November 25, 2019 I thought it was mainly, so it would be able to save animations (using the time frame) but yeah you'll need some kind of looping structure, or shenanigans using the pre/post render scripts Quote Link to comment Share on other sites More sharing options...
Kalou Posted November 27, 2019 Author Share Posted November 27, 2019 On 2019/11/25 at 11:59 AM, LaidlawFX said: This has been a long time design "feature" of the fbx exporter in houdini. To get around it you can use a foreach loop in sops, a python for loop, or tops with each task split separately. Sorry,I don't kown how to use foreach loop to output fbx file in sop. Can you share me a example file for that? Quote Link to comment Share on other sites More sharing options...
acey195 Posted November 29, 2019 Share Posted November 29, 2019 The easiest way is to use a python sop in a forloop, causing the renderbutton to be pressed. note that your node may have to be "unlocked", so having it inside a locked hda will require some additional work something along the lines of: #python code: hou.parm("../ropnet1/fbxnode/execute).pressButton() Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted December 2, 2019 Share Posted December 2, 2019 Here is a file with three ways to do it in sops, tops, and in python. There are a lot more ways to do it too as Twan has mentioned to game the system too. There are RFE's to have this option too added at some point... FBX upgrades are not common. They actually just made the code open source for the FBX rop. fbx_sequence.hip 1 Quote Link to comment Share on other sites More sharing options...
Neon Junkyard Posted December 6, 2019 Share Posted December 6, 2019 (edited) I pretty much exclusively do this with python as well but you can also manipulate the timeline to split things up into different files, if you dont want to dip into python example case you have a model with a bunch of pieces you want to export as individual .fbx files, put a connectivity sop set to primitives, and in a primitive wrangle - setdetailattrib(0, 'frame_max', i@class, 'max'); if(@class != @Frame-1) { removeprim(0, @primnum, 1); } Output to a filecache, fbx w/e, set to Save Frame Range, and put expression in the end frame parameter- detail(0, 'frame_max', 0) miller time Edited December 6, 2019 by Neon Junkyard Quote Link to comment Share on other sites More sharing options...
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