tturner Posted December 7, 2019 Share Posted December 7, 2019 Has anyone attempted a procedural approach to this: https://www.youtube.com/watch?v=U8heCLYY_8I Basically a standard hip roof generator, but with some potentially sophisticated decision making. T Quote Link to comment Share on other sites More sharing options...
anim Posted December 7, 2019 Share Posted December 7, 2019 not sure what you are referring to as potentially sophisticated decision making, as far as I can see he didn't make any decisions that differ from the standard procedural approach using straight skeleton (PolyExpand2D) Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 7, 2019 Share Posted December 7, 2019 (edited) Hi Tim, here is a tutorial on how to use the polyexpand2d--node for building roofs: Edited December 7, 2019 by konstantin magnus 1 Quote Link to comment Share on other sites More sharing options...
tturner Posted December 11, 2019 Author Share Posted December 11, 2019 That does seem to handle all of the variations I have thrown at it. Is there a similarly easy way to raise the elevation so everything stays planar? T Quote Link to comment Share on other sites More sharing options...
tturner Posted December 11, 2019 Author Share Posted December 11, 2019 oops didn't see Konstantin's post. Quote Link to comment Share on other sites More sharing options...
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