Jump to content

Collision VDB creation with animated geometry


art3mis

Recommended Posts

Question about proper way to animate your geometry when using for collision.

If you animate some geometry and then use an Object Merge to bring this geometry inside another geo where you create your collisions (using either Collision SOP or VDB From Polygons)

,does this mean in essence you are recreating your collision VDBs on every frame?

 

AFAIK the important thing is that your collision VDBs contain correct velocity values.

 

Link to comment
Share on other sites

Hi there,

If you are using static object WITHOUT proxy volume, the solver will create sdf every frame if your object is animated or deformed.

But if you create the sdf outside of the dopnet, the dop will just read in whatever sdf from sop level and calculate it i.e. gasenforceboundary microsolver, or using proxy volumes in static object.

You can cache out your collision sdf so the dop will just read in the disk file.

Also here is some information about collision from sidefx:

 

Hope this would help.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...