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adaptive polyreduce: more polygons where there is more detail


anicg

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on a more realistic geo, I found it more tricky than using a simple height. Here's Tommy as the test subject, I guess the more highly detailed an area...the area would be smaller so that's what I used. It then has to be complemented to get it to the 'larger' values and also to make it easier on the eyes I mult it by 1000.

So if you scrub % here you'll see the larger areas being decimated before his face is touched.

 

vu_polyreduce_retention2.hiplc

Edited by Noobini
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