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the question about pc open (solved)


akaliln

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Hi everyone, I have a little confuse about pc open.

Normally we create a pc open need a current element "P" to be the query position. and then search the target file by radius.

but what if i create pc open in cvex shader builder to work with vex volume procedural in Shop. where is the current P comes from? we still need a "P" to be the query position to do searching. (plz let me know if I'm wrong thx)

if I connect pc open query pos to geo vop global parameter "P" then do the rest of part. although it still work but no idea how. and I don't know how to export the parameters to check on the spread sheet. 

 

 

Edited by akaliln
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Also volume is not like points or prims, you can not just directly use spreadsheet to check the information in spread sheet. If you really need to check the P information, I would suggest create a vector field name it Position, then store the P into Position and I would scatter the points to sample the Position field by using volumesamplev.

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12 hours ago, anim said:

if you bind P in cvex shader belonging to Volume Procedural it will be populated with voxel positions in the object space of the object the shader is applied to

thx for your reply. now I understand how it works. problem solved! thank you.

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11 hours ago, jimeng20 said:

Also volume is not like points or prims, you can not just directly use spreadsheet to check the information in spread sheet. If you really need to check the P information, I would suggest create a vector field name it Position, then store the P into Position and I would scatter the points to sample the Position field by using volumesamplev.

cool! thank you. I think it could be bind out the parameter directly then check from the sop level. 

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