art3mis Posted December 14, 2019 Share Posted December 14, 2019 (edited) Created kind of a render torture test. All that is missing is caustics! Would appreciate some expert RS feedback on some starting settings to try for a quality render. Assume I will be enabling motion blur on the water droplets as well. In this simple scene are there any advantages to setting samples at the Material level (water, glass)? Using 2 Dome Lights, a Volumetric Spot and slight accent with backlight area. glass_water_volumetric.mp4 Edited December 16, 2019 by art3mis Quote Link to comment Share on other sites More sharing options...
flcc Posted December 15, 2019 Share Posted December 15, 2019 In this kind of scene just use global settings. No need to go too high. 4 64 or 128 could be ok. As the scene is dark, set adaptative error threshold to 0.005. Eventually if the Volumetric spot is two noisy, cranck up the volume sample in the light. 512 or 1024. For caustics I never use it. But take a look at the doc here. It's very well explain. by the way your sample movie is a bit small to be able to see nois artifacts and/or give advice. Quote Link to comment Share on other sites More sharing options...
art3mis Posted December 15, 2019 Author Share Posted December 15, 2019 Thanks. Will try and post a higher res frame once I am closer to completion. So I assume no need for GI? Quote Link to comment Share on other sites More sharing options...
flcc Posted December 15, 2019 Share Posted December 15, 2019 Your scene is just matter of reflexion and refraction. So GI don't really help here. For caustics I'm not sure, but it seems to me that it is. Quote Link to comment Share on other sites More sharing options...
art3mis Posted December 16, 2019 Author Share Posted December 16, 2019 OP Edited post to include 2 images. Getting a lot of noise and fireflies in the reflections. Again 2 dome lights 1 volumetric spot with 1024 samples ray contribution Uniform Settings 16 min 512 max Adaptive error .01 Sample Filtering Gaussian 2,4,4 GI disabled. Quote Link to comment Share on other sites More sharing options...
flcc Posted December 16, 2019 Share Posted December 16, 2019 (edited) With 16-512 samples, getting so much noise, It means that there is something wrong. It seem the noise come from volume. 25 minutes ago, art3mis said: 1 volumetric spot with 1024 samples ray contribution Is this sample setting is the one in the volume tab of the light (not the main one) ? Fireflies is the worst problem. Very difficult to get rid with just render settings. Better to find what trigger them. If you can "frozen" one frame, I cant take a look. Edited December 16, 2019 by flcc Quote Link to comment Share on other sites More sharing options...
art3mis Posted December 16, 2019 Author Share Posted December 16, 2019 Yes the Volume Tab. AFAIK for a Spot light its the only place you can enter Samples. Quote Link to comment Share on other sites More sharing options...
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