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[HELP] How to set VOP Noise to object space


Albland

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Hello! Thanks in advance for the help...

I have an alembic object that is animated, and I have added a VOP Noise node to stylize it. The problem is that th enoise is setted up at world scale, and when the geometry moves, it doesn't have the noise pattern stuck onto it. I would need the noise to be in object space, and I don't know how to set it up. 

I've been doing research for days and I've com across to a posible solution, but it is not 100% exact. I have attached some pics of the current setup and where it is giving me some errors. 

Thanks!

 

 

 

VOP NODE.PNG

NODES.PNG

 

 

ATTRIBVOP NODE.PNG

FRAME 13.PNG

FRAME 1.PNG

Edited by Albland
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On 20/12/2019 at 9:34 PM, kfu said:

add rest attribute before your noise vop and use that as position info

Thanks for the answer,

 

I've been trying but I don't know if I'm doing it good, I'm going to leave here few screenshots so you can see my workaround.

 

Thanks!

2_1.PNG

2_2.PNG

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