Albland Posted December 20, 2019 Share Posted December 20, 2019 (edited) Hello! Thanks in advance for the help... I have an alembic object that is animated, and I have added a VOP Noise node to stylize it. The problem is that th enoise is setted up at world scale, and when the geometry moves, it doesn't have the noise pattern stuck onto it. I would need the noise to be in object space, and I don't know how to set it up. I've been doing research for days and I've com across to a posible solution, but it is not 100% exact. I have attached some pics of the current setup and where it is giving me some errors. Thanks! Edited December 20, 2019 by Albland Quote Link to comment Share on other sites More sharing options...
kfu Posted December 20, 2019 Share Posted December 20, 2019 add rest attribute before your noise vop and use that as position info Quote Link to comment Share on other sites More sharing options...
Albland Posted December 23, 2019 Author Share Posted December 23, 2019 On 20/12/2019 at 9:34 PM, kfu said: add rest attribute before your noise vop and use that as position info Thanks for the answer, I've been trying but I don't know if I'm doing it good, I'm going to leave here few screenshots so you can see my workaround. Thanks! Quote Link to comment Share on other sites More sharing options...
kfu Posted December 26, 2019 Share Posted December 26, 2019 it should be a vector attribute, basically a initial position attribute stored in points Quote Link to comment Share on other sites More sharing options...
anim Posted December 26, 2019 Share Posted December 26, 2019 you can use Point Deform SOP instead of your attribvop1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.