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Blinn shader as default for new geos


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On 1/4/2020 at 10:21 AM, konstantin magnus said:

Hi Andy,

if you don't get an answer here, it's mostly because you did not specify your question sufficiently.

Okay, i will try again.

 

When you create a surface object (like a box), it seems to have a default shader (is it phong?). I would like to change this. Whenever I create a surface object I want that houdini uses a blinn shader (material) for the surface or other shader with some custom set parameters. How can I achieve this? Thanks

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