Houdini7 Posted January 1, 2020 Share Posted January 1, 2020 Hi, I would like to adjust the default shader of new geos to be blinn with custom color and reflection. How can I do this in houdini? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted January 3, 2020 Author Share Posted January 3, 2020 no one an idea? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 4, 2020 Share Posted January 4, 2020 Hi Andy, if you don't get an answer here, it's mostly because you did not specify your question sufficiently. Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted January 7, 2020 Author Share Posted January 7, 2020 On 1/4/2020 at 10:21 AM, konstantin magnus said: Hi Andy, if you don't get an answer here, it's mostly because you did not specify your question sufficiently. Okay, i will try again. When you create a surface object (like a box), it seems to have a default shader (is it phong?). I would like to change this. Whenever I create a surface object I want that houdini uses a blinn shader (material) for the surface or other shader with some custom set parameters. How can I achieve this? Thanks Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 7, 2020 Share Posted January 7, 2020 You can manipulate the viewport shader by pressing the 'D' key with your cursor on the viewport. In the "material" tab you will find the typical settings. Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted January 19, 2020 Author Share Posted January 19, 2020 On 1/7/2020 at 9:07 PM, konstantin magnus said: You can manipulate the viewport shader by pressing the 'D' key with your cursor on the viewport. In the "material" tab you will find the typical settings. Thanks, I overlooked this tab, hehe. Quote Link to comment Share on other sites More sharing options...
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