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Houdini7

Blinn shader as default for new geos

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Hi, 

I would like to adjust the default shader of new geos to be blinn with custom color and reflection. How can I do this in houdini? Thanks in advance! 

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Hi Andy,

if you don't get an answer here, it's mostly because you did not specify your question sufficiently.

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On 1/4/2020 at 10:21 AM, konstantin magnus said:

Hi Andy,

if you don't get an answer here, it's mostly because you did not specify your question sufficiently.

Okay, i will try again.

 

When you create a surface object (like a box), it seems to have a default shader (is it phong?). I would like to change this. Whenever I create a surface object I want that houdini uses a blinn shader (material) for the surface or other shader with some custom set parameters. How can I achieve this? Thanks

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You can manipulate the viewport shader by pressing the 'D' key with your cursor on the viewport. In the "material" tab you will find the typical settings. 

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On 1/7/2020 at 9:07 PM, konstantin magnus said:

You can manipulate the viewport shader by pressing the 'D' key with your cursor on the viewport. In the "material" tab you will find the typical settings. 

Thanks, I overlooked this tab, hehe.

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