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Controlling FLIP Emission


RyanJP

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Hello, I'm just experimenting with FLIP fluids for the first time and was wondering-

is there any way to prevent the initial "glob" of liquid that emits on the first frame? Ideally I'd like the emission to start at nothing and then gradually build into a thicker stream. When I uncheck "Create Particles" in the FLIP Source node it removes the particles from the node, but has no effect on the sim.

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