Jump to content
Sign in to follow this  
RyanJP

Controlling FLIP Emission

Recommended Posts

Hello, I'm just experimenting with FLIP fluids for the first time and was wondering-

is there any way to prevent the initial "glob" of liquid that emits on the first frame? Ideally I'd like the emission to start at nothing and then gradually build into a thicker stream. When I uncheck "Create Particles" in the FLIP Source node it removes the particles from the node, but has no effect on the sim.

Share this post


Link to post
Share on other sites

Figured it out, just had to clear out the SOP Path in the FLIP Object

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×